Every Game Announced at The Game Awards 2025

Every Game Announced at The Game Awards 2025

The reveals that actually mattered

The Game Awards 2025 delivered a stronger announcement lineup than expected. Some reveals were long rumoured. Some arrived out of nowhere. All of them helped shape the conversation around where the industry is heading next.

Here is the complete list of every major announcement from the show, with clearer detail on what each reveal brings without overexplaining.

Divinity

Larian Studios finally confirmed that the mysterious monolith that appeared in the desert earlier this year was the first teaser for its next major RPG. The reveal positioned the new Divinity as the studio’s most ambitious project to date, with a focus on scale, narrative depth, and a clear step forward rather than a nostalgic return. The trailer leaned heavily into worldbuilding, showing vast landscapes and a tone that feels more mythic than anything Larian has done before. It’s clearly aiming to redefine what the series can be rather than revisit old ground.

Star Wars: Fate of the Old Republic

Casey Hudson and Arcnaut Studios unveiled a new single player action RPG set during the Old Republic era. The trailer leaned into atmosphere, Force mysticism, and grounded character drama rather than relying on familiar faces. The combat shown was slower and more deliberate, suggesting a focus on weight and intention rather than spectacle. It feels like a deliberate attempt to carve out a new identity for Star Wars games rather than echo Knights of the Old Republic.

Resident Evil Requiem

Capcom revealed the next mainline Resident Evil entry with Leon S Kennedy returning as the lead. The tone was darker and more isolated, suggesting a shift back toward slow burn horror. The environments shown were claustrophobic and grounded, with a clear emphasis on tension over action. Leon’s portrayal also seemed more subdued, hinting at a story built around psychological pressure rather than bombastic set pieces.

Mega Man Dual Override

Capcom announced a modernised Mega Man title with updated movement, new combat options, and a more dynamic art style. It is the most significant push the franchise has had in years. The trailer showcased a mix of classic platforming and new mobility mechanics that give the series a fresh rhythm. Boss designs looked more expressive and animated, signalling a return to personality-driven encounters.

Tomb Raider Catalyst

Crystal Dynamics revealed a continuation of the modern Tomb Raider tone. Catalyst appears to build on the survival driven approach of the recent trilogy with a stronger focus on traversal and environmental storytelling. The reveal highlighted larger, more vertical spaces that encourage experimentation rather than linear climbing.

Tomb Raider Legacy of Atlantis

Legacy of Atlantis is a modern recreation of the original 1996 Tomb Raider, rebuilt from the ground up with contemporary visuals, physics, and traversal systems. The reveal leaned heavily into nostalgia, showcasing iconic locations and set‑pieces reimagined with far more detail and atmosphere. Lara’s design strikes a balance between classic and modern interpretations, and the trailer made it clear this isn’t a reinterpretation… it’s a faithful revival of the game that defined the franchise.

Control Resonant

Remedy returned to the world of Control with a new project that leans even harder into surreal architecture and shifting environments. The reveal emphasised the Oldest House as a living entity. The trailer showed rooms folding in on themselves, impossible geometry, and a stronger emphasis on traversal through unstable spaces. It feels like Remedy is pushing deeper into the dreamlike, reality‑bending tone that made the first game stand out.

Diablo 4: Lord Of Hatred

Blizzard announced a major expansion for Diablo 4 featuring the return of the Paladin class. The trailer highlighted large scale holy magic, new enemy factions, and a more gothic tone. The environments shown were darker and more oppressive, leaning into the religious conflict at the heart of the expansion. The Paladin’s moveset looked heavy and ritualistic, suggesting a class built around timing and precision rather than pure aggression.

Saros

A new space opera RPG with a strong cinematic focus. The reveal showcased political tension, large ship interiors, and a narrative built around exploration rather than open world sprawl. The tone felt closer to prestige sci‑fi than traditional space fantasy, with an emphasis on character relationships and ideological conflict. It looks like a game built around choice and consequence rather than sheer scale.

The Free Shepherd

A smaller but memorable reveal. A narrative adventure centred on a shepherd dog with a supernatural twist. The tone was quiet and atmospheric, standing out from the louder announcements. The trailer focused on mood and subtle storytelling, hinting at a game built around companionship and mystery rather than traditional gameplay loops.

Total War: Warhammer 40K

Creative Assembly finally confirmed the long rumoured Total War entry set in the Warhammer 40K universe. The reveal showed planetary conquest, fleet management, and large scale battles, signalling the most ambitious Total War project to date. The shift to sci‑fi introduces new layers of strategy, from orbital bombardments to multi‑front planetary warfare. It’s the biggest tonal departure the series has attempted in years.

Exodus

A new gameplay showcase for Exodus highlighted its blend of space opera storytelling and time dilation mechanics. The reveal focused on character driven missions and large scale environments. The time dilation hook was shown more clearly, with missions that change depending on how long you’ve been away from home. It’s positioning itself as a narrative‑heavy blockbuster with a strong emotional core.

Jonathan Blow’s New Project — Order of the Sinking Star

The creator of The Witness revealed his next game. The trailer was abstract and puzzle focused, with a strong emphasis on environmental logic and player interpretation. The visual style was minimalist but striking, suggesting a game built around quiet contemplation. It looks like another project designed to reward patience and curiosity rather than handholding.

The Game Awards 2025 didn’t just deliver spectacle — it delivered a snapshot of where the industry is heading. From prestige sci‑fi to grounded horror to long‑awaited franchise revivals, this year’s lineup showed a level of ambition that cuts through the noise. Whether these games land or miss, they’ve already set the tone for the conversations that will shape the next year of gaming.

If you want deeper breakdowns, hands‑on impressions, or follow‑up coverage as these games develop, you’ll find it all here on Respawn Outpost. We’ll be tracking every update, every reveal, and every shift in the conversation as these titles move toward release. Stick with us — this is just the start. HERE

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